Betrayal Legacy is a legacy game, based on Betrayal at House on the Hill. We did encounter a few rules snags while playing, but if you just go with the story and as a group decide on what sounds the most fun and fair way to figure out the problem, you'll be fine. This time around theres some bloody doll thats trying to do some blood ritual to become all powerful, or something like that. Legacy:Obviously, all you can do in the first game of a Legacy campaign is set up Legacy elements. We split up trying to solve runes while at the same time keeping our big Knowledge guy in the background to make the crib. . Every time you sit down to play Betrayal Legacy, you must create a new person in your family tree. But it still feels a lot more one dimensional. Maybe someday I will, but for now Ill let that particular ghost slumber. This is great since new people playing your copy wont have anything major from the story spoiled for them if they decide to get the game later. Or could I make someone else reroll their dice? Journey back to the beginning of the horror as you create a unique story told through several generations of families obsessed with the house. Co-op:As the axe murderer is known, theres opportunity in this second game for some simple, tactical cooperation among the cooperating players. And please note that I'm not limiting the discussion to board games. The way the haunt endscouldbe used to as a Legacy element in future games, but that doesnt occur in the Prologue because its a total railroad, which means theres only one way for it to end. The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. At the end of one game, the Helm arrives. An Item can only be an Heirloom for one player. It had become the trophy that we all fought for and it was suddenly gone. But, as noted before, its minor. Were terrified of the traitor, so we immediately move on to stepii, where we engage in tactical cooperation (like we theoretically could have in Chapter One if wed been better equipped) to kill her. You have been warned. Wed suddenly become the lost souls in the middle of the night seeking shelter. . We had decided that this would be our last play ofBetrayal Legacyunless the Otherworlds was sufficiently innovative to revamp a gameplay that had gotten stale and never lived up to its Legacy potential. Certainly theres some good tension here, which is what you need for a horror game to work, but its not enough to offset the pure unfunness of being punished from every exploration. Killing three people with the Crossbow. Legacy:The Legacy elements also feel more interesting in this game. Chapter Four: 1797 The Haunted Furniture The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. Ending: Entries 203-205 are all obviously the different endings to the campaign. Oh, theoretically you might have a temporary tactical alliance when youre all working to kill a certain player, but you might not. . We do. Elegant. My niece would still like to play through it and Im considering it still. Game Reviewer, Story-Teller, Gamer, Hawaiian Shirt Aficionado, He/Him. Thats because theres no way to provide help in the Otherworlds, and once the resources are recovered, theyre mostly in the form of curses that cant be traded away. To be fair this one wasnt revealed during the story so much as at the very end. She had several weapons and was fine not killing anything with the crossbow. Consult the Helm Each miniature has two different 'characters' attached to it, such as the Scientist doubling as a Preacher Man. So, when Betrayal Legacy came out last November and our group started to play it, I decided to detail session by session how the game manages its Legacy play. Press J to jump to the feed. You can access all my other Betrayal posts HERE. It will contain **Spoilers up to and including Game 4**. Inhabitants So my group and I just played chapter 12 and since we crossed out chapter 13 at some point months ago (Due to unfinished painting event) I guess we are done? We didnt see many of our Legacy items due to a very quick haunt, and werent able to get them to the right people. . His family crest is clearly marked on the Deed to the House if we forget. One of my favorite Legacy games is Betrayal Legacy. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. Co-op: We do something we havent before: we actually cooperate a bit before the Haunt, primarily using a special skill that allows us to somewhat select the house tiles coming up. Now it (barely) fits within the build volume of an Ender 3. We maximize our health tactically, and that lets us find the cure in the nick of time. Efficient. We just finished the campaign and I've got a few questions. ), Figure 1-2: Our main legacy elements to date: named cards, specifically introduced cards, and the deed. This is one in a series of posts regarding the board game Betrayal Legacy. As we were approaching the 1900, we joked about how out of place some of the character models would be. No finality, no wrapping up the overaching narrative of "Him", just done? If it reveals a branch with no stickers on it, simply choose again. But even when we pull up events that I am pretty sure came from the results of other games, Im not sure what theyre evoking. The traitor in the Betrayals is a player whos suddenly selected to become an openly evil player halfway through the game. First, players got to claim items for their family. (Mind you, Im not convinced that the particular cards added were that evocative of what happened, but wed see better use of this element a few Chapters down the road. I still dont know what happened to any of them. However, it looks to me like they are all just flavor text and nothing changes for any of them. Unfortunately, it was two spaces away and she only had one ranged weapon. One mission immediately starts with a haunt, for example. We do, he does, and the good guys win for the first time ever. There's an overarching narrative throughout the entire campaign, and many of the pieces added to the story are discovered based on how games end. Betrayal Legacy is now available wherever board games are sold. Betrayal Legacy: Chapter 8 Major Spoilers Ahead! A look at one of my favorite Legacy Games and the story moments that stood out. The history you tell is one you create. Theyre also integral to the third Haunt, which (thankfully) adds a second level of complexity to the cooperative play. This site uses Akismet to reduce spam. There is still some strategic play, with several players running around and smashing so that a final player can INVOKE to close the portal, but its still a big step down from Chapters Two and Three, which had multi-stage strategic cooperation that we thought would be the new normal for the game, but which has largely disappeared in the games since. ButBetrayal Legacydidnt. It was tons of fun for me and my friends. One other new bit of Legacy showed up in this fourth game:we learned more about the weird helm that we got at the end of Chapter Two. . The person who used the helm the most is a traitor. Just know there are so many smart ways Betrayal Legacy plays with expectations of those familiar with vanilla Betrayal. This should easily print with no supports and minimal infill, outside of how large it is, this is a . Legacy:The big Legacy element of this Chapter was the introduction of the Otherworlds, and to be honest, they were overwhelming. First, players must recover reagents in the form of curses and items from the Otherworlds; then they must STUDY them; then they must PREPARE an antidote. But we didint feel like the Legacy added much to the original game, and if anything, it really underplayed and underused its Legacyelements. The design of this insert was so good that it made getting rid of it seem foolish since it organized everything so well, and perfectly held a second box of miniatures for when the game goes from old world aesthetic to a more modern focus. Looks like there might be a few puns in future chants. We often found the original game too random, and we felt like the long turns and variable length games often resulted in some or all players never getting off their feet, and so not getting to really experience the adventurous elements of the game. Learn how your comment data is processed. Oh, its slightly different combat, as you SMASH mirror creatures to make it easier to close the portal to the mirror dimension, but its just variants of the same themes. So my group and I just played chapter 12 and since we crossed out chapter 13 at some point months ago (Due to unfinished painting event) I guess we are done? Designer: Rob DaviauArtists: Scott Okumura, Ben OliverPublisher: Avalon HillPlayers: 3-5Time: 45-90 minutes per gameTimes Played: The entire campaign plus several post-campaign haunts Betrayal Legacy is the greatest game ever published. It will contain **Spoilers up to and including Game 2**. Its what wed call an overlord (like the oppositional player in games like Descent or Mansions of Madness 1e), not a proper traitor (like the oppositional player in Shadows over Camelot and Battlestar Galactica). Honestly, were still not thrilled: this second Haunt is so basic. . Tabletop and card game design. we looked through the purgatory deck, through the tomb. Skip Navigation Accessibility Feedback Toggle Sidebar Show Menu. This time, one of our number is possessed by their mirror copy from another dimension, who then tries to assimilate the rest of the characters (or else kill them). The major bit of Legacy in this Chapter is that we get a whole new major mechanic. But now that were four games in, were more looking forward to seeing how things advance, because it feels like the Legacy and the co-op play are clicking in a way that they werent early on. In fact when were down to our last piece of furniture, its increasingly obvious were going to win, which is never a great thing a round out in a co-op game. and our Betrayal Legacy is also smart for what it does and does not take from the original Betrayal. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. Betrayal Legacy Ending Questions (Spoilers included) One more warning, this post will contain massive spoilers for anyone who hasn't completed the campaign. Ive dug out all of the stuff in every Legacy game Ive bought; I make a point of it when sorting the bits. Then, once during each game, each player can add a sticker, at a time they choose, to reroll their dice, in the hopes of a more favourable outcome. One weird Legacy item does show up at the end of the game: a helm that we can place our family crest stickers upon. If this card is drawn it starts haunt 0. Elegant. Overall, we have a good time early in this game, again because of the increased length of the early game, but the fight-focused Haunt feels a bit rudimentary. This was a great bit of Legacy because it felt like it permanently changed the house in a way that nothing else did before. This post contains Hints & Tips for someone who has played up to Game 2 and is preparing to play Game 3. If youve never tried a Betrayal game then I suggest seeking out and giving the original a chance with the knowledge that some of the things that dont work there have been tweaked for the Legacy game. This also feeds into another entry later on. But the Prologue didnt have any late-game cooperation either, since everyone is just trying to kill each other. I am sure you will have noticed that it is full of empty spaces that are just the right shape to hold Crest stickers. Next game were going to see our stickers on the helm, were going to remember our usage of this item, and maybe feel like we overdid it. She was the last person to go before the monsters won. Come discuss games like Codenames, Wingspan, Terra Mystica, and all your other favorite games! We even tried to figure out where to get more modern figures to replace them. But we cant keep making our own fun. I know we're being dumb. So, go us. You remove every part of the story from the game once youve completed the campaign. You can access all my other Betrayal posts HERE. This post contains Hints & Tips for someone who has played up to Game 4 and is preparing to play Game 5. You can only Heirloom a maximum of 9 Items during the Campaign. Sadly, its again pretty rudimentary cooperation. We come under attack from a disease, which sends us search the Otherworlds, because thats the new mechanic. You can access all my other Betrayal posts HERE. It was an amazing move. All of the characters from the original game began to speak. While those familiar with Betrayal at House on the Hill can open the box and start playing right away, even the most seasoned Betrayal vets should have no idea what to expect. Lost travelers with too much to lose. Balanced. If youd ask me to list everything I expected to do while playing Betrayal Legacy I dont think I would have guessed opening portals to other worlds. We stream live on twitch at twitch.tv/QuestsAndChaos every Monday, Tuesday, and Saturday evenings in PST (Pacific Time Zone) This shows us that a branch of many colours is a way of sharing the benefits at these times. What actually tells you to read entry 206? My friend John had the Crossbow as a family heirloom. SPOILER Betrayal: Legacy SPOILERS we missed a key part but don't know where *SPOILER* . This post contains Hints & Tips for someone who has played up to Game 4 and is preparing to play Game 5. Essentially, a completed copy of Betrayal Legacy is a completely unique version of Betrayal at House on the Hill, shaped by the decisions you made during the campaign. There are a cook and a farmhand, who we name Octavia and Ed. This is the first game that entirely clicked for us, and thats in large part because the amount of time before the haunt has been increasing each game: there was only one omen in the first game, two in the second, and three in the third, pushing the Haunt back a little each time. The more mechanical Legacy elements didnt impact our play much. Co-op: The cooperative play of this Chapter is back to the multi-stage strategy that weve been missing. Oops! That stickered-over tile, The Chasm, is an entrance to the Otherworlds, which appear as 28 new cards that we add to our box. Of course, if you didn't find Betrayal at House on the Hill to be fun, you might not love Betrayal Legacy. These are the ten things that really stuck with me when we finished. The problem is that theyre very punishing, often causing damage, often pushing the players ever onward, hoping to avoid the worst. Did you like the same ones as me or were there others that really stood out to you? We want to push on and play chapter 13 but will it not work for some reason because of elements we would have destroyed or something? Meanwhile, we also knew the house and thus were aware of things like there was an Omen space in the Outside and that the last Ground Floor tile was going to reveal a secret door. This allows our first bit of strategic cooperation, as we run to different locations in the house to reveal these clues. Nobody owned the house anymore and the story reflected it. Well probably find the new additions from this game even more memorable, because there are a few mirror-related events as well as a tile that actually gets stickered over(!). This is one in a series of posts regarding the board game Betrayal Legacy. We would quickly go from friends to enemies once a traitor was revealed. Moving forward, assuming that there will be shared bonuses in the future, getting 3 different crests on each branch is the best way to proceed. The first mission does a perfect job of setting the tone for the rest of Betrayal Legacy, and serves as a good reminder to keep yourselves guessing about what's to come. As you play through the game youll never find a way to trigger Haunt 0. Efficient. John asked her multiple times not to kill anything with it. Betrayal Legacy | Ep.4 | Chapter 3 | Board Game Playthrough | SPOILERS! Privacy Policy. Tabletop and card game design. Our first clue is a really big number on Octavia (we think its a 9, but it turns out to be a 6). but we can't see it. But the mechanic that gave us the ability to walk through a hole in space to find new dimensions, items, and curses was a really great jump. I'm just so bummed out that this was how the game went that I can't believe we are doing it right! We didnt think it was going to happen in game 8. The number was actually a 6 and her other two numbers were low! We were scared of this. In most Legacy games, like PandemicandSeaFall, players are driving the explorations and many of the other changes to the game. It will contain **Spoilers up to and including Game 4**. Join Thomas Koch, James Aaron Oh, Ezra Denney, Sai, Grant Corvin as they playthrough the Actual Play GamePlay of Betrayal Legacy.-Support The Channel- Join our Patreon https://www.patreon.com/questsandchaos Watch live at https://www.twitch.tv/questsandchaos Join our discord: https://discord.gg/7gJKxnv T-shirts, mugs, coasters and more available at: https://questsandchaos.com/merch Get Betrayal Legacy: https://amzn.to/2LPpBgB#HowToPlay #BoardGames #PlaythroughEzra Denney | https://www.twitter.com/EzraWontTweet Grant Corvin | https://twitter.com/JackRhienSaiJames Aaron Oh | https://www.twitter.com/JamesAaronOhThomas Koch | https://twitter.com/ThomasAKochQuests and Chaos features tabletop content including Dungeons Dragons, Call of Cthulhu, Board Games, and gaming industry interviews. So, we select for items and against omens, under the theory that its 80% likely to benefit each of us. What happens in between games is the most interesting part of Betrayal Legacy. We all knew it would be bad, but we all had different reactions to it. They not only name them, but also put stickers on them that will provide special benefits in future games but only if they actually draw the items, or are given them. As Ive seen my own groups games of Pandemic Legacy: Season Two and SeaFall expand, Ive regretted not chronicling that expansion over time. The more focused approach to haunts in Betrayal Legacy, as opposed to Betrayal at House on the Hill's randomized approach, allows for more creative storytelling and game manipulation. With that said, our cooperative experience was a bit subpar: our haunt happened very early, which means that we didnt have much time to collect weapons beforehand. Has the added benefit of permitting the Helm to be moved without sullying it with our unworthy human fingers. The cooperative and storytelling elements are as good as they were before. One of the difficulties of Legacy games `is that they tend to start off with simple rules, then make them more complex game by game. This was easy to figure out we just didnt realize when it would happen. Figure 5-2: The Deed to the House is an example of the very weak Legacy elements in this game. but Pelase, can someone tell us where we should have started seeing gates. To get more modern figures to replace them run to different locations in the Betrayals a. In a series of posts regarding the board game Betrayal Legacy betrayal legacy helm spoilers each of us it would bad! Kill a certain player, but each entry should only talk about surprises! Weapons and was fine not killing anything with it am sure you will have noticed that is! 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